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Guts and glory unblocked at school demo7/14/2023 Let the spikes, when larger, impale the character Larger modding support for more than just levels Customizable "Emitters", which you're working on :) ![]() It'll hopefully make it a lot easier to sort through ideas! I'll go ahead and move mine here. Difficulties and/or genres: excellent! I will expand the Tags system further for this, similar to what I did for Vehicle Classes.Īwesome! So happy you took my tip to heart and made this topic. Triggers: ah yes, this is planned but quite complicated. Skip/Return checkpoints while testing: ALREADY DONE :D Click on the circles in the lower-left corner of the screen to change your respawn position. I just have to figure out a way to keep trolls from abusing it, creating huge checkpoints that overlap. Variable checkpoint dimensions: planned. Enable/disable simulation: good idea! added to my to-do list Shift-Drag to duplicate: currently using Shift to speed up camera movement these should already match up and all be square icons Render Icon at the Workshop image aspect ratio: confused. Had to reply to this one on a separate post. Render Icon at the Workshop image aspect ratio. Ok, thanks for the respond :) keep up the good work ! I will also add a car tutorial level to the first track group to help with practicing drifts, stunts, etc. Soon I will update the Settings menu and try to add a control mapping and customization screen. Apparently I did all the testing with my foot on the gas xD There is one issue where steering is not responsive enough if you just let off the gas at high speeds no good bridge between drifting and standard high speed turning. Drifting will also occur so long as the gas is down and you have enough speed. Maybe increase brakes a teeeny bit ) The reverse brakes will give you more braking power than the e-brake, which engages the drift manually. I agree it's a little easy to over-steer, so I'll soften that up a bit. Sugggestion: If you could fix that steering and make it 40% softer, and if you could make breaks 30% harder, it would be awesome. Originally posted by abysss24:The Yang's family car is impossible to drive well, the steering absolutley is too hard, also the breaks are not working well. Larger spikes collisions don't seem to register. ![]() Massive stuttering down to 1fps for ~5 seconds every ~20 minutes.Īngle snap after enabling, will show it still enabled until reloading the editor (will disable, just will stay highlighted.) Temporarily I wait until the end of the track to do this, but that doesn't help when editing older tracks. ![]() The title, Icon, description, and vehicle classes will all be erased leaving me to do it all over again. I randomly lose save data while editing/saving tracks under the 3-Level section. Might be a bit more complex and far off but triggers would really expand how creative people can be with track design.īeing able to sort by various difficulties or genres (race, survival, etc) would make finding preferred tracks easier. To elaborate, the ability to swap through various checkpoints without getting there first to test sections of larger/more complex tracks. Removes the black bars which makes it look nicer and have a little more of the track visible.Ī few modeling programs I have used let you shift-drag to duplicate an object, kind of nifty.īeing able to manually spin the log traps, etc. ![]() Render Icon at the Workshop image aspect ratio I don't know how hard any of this is to implement or if you have already decided against them or are planned, just things i've thought of after putting some time into the editor.īeing able to select multiple objects and copy/paste/move/delete them in the editor would be incredibly helpful for various tasks, especially while setting up traps. After making my first couple tracks, I just have a few quality of life and feature suggestions that may help with creating tracks, and a bug or two. Before I tear into the editor, I want to compliment how usable and intuitive the whole thing is. HakJak has done a magnificant job at delivering a fresh experience for the survival-racing/sandbox genre and I can't wait to see this game grow.
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